While not always strictly enforced, moderators may act in situations where new submissions detract from the welfare of the subreddit. Please try to include a descriptive title with your post, do not title it "Why"/"Broken", etc. Support posts must include self-text for context/information. You may consider posting such submissions to /r/okbuddybeamng (not affiliated with this subreddit) instead. 53 Emilii Plater Street 00-113 Warsaw G2A. Low-effort, meme, or NSFW content will be removed. Customer (support) services are granted by G2A PL Sp. No low-effort submissions and memes, or NSFW content. Comments that devolve into purely off-topic discussions may be locked. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.The dr. For example, showing off a cool stunt, introducing a new mod you've developed, etc.įor posts, if not obvious, you should submit the link as a self-post and include an explanation. BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Submissions with a specific purpose are not considered self-promotion. This includes but is not limited to YouTube content, blogs/articles, referral links, etc. Be respectful, or you may be banned.ĭo not link or discuss pirated mods, games, or piracy websites. Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user. It is a sandbox game that lets you drive many available vehicles and experience realistic soft-body. BeamNG drive is a vehicle simulation video game developed by BeamNG GmbH and released in 2015 as an early access title by the same company. Keep discussions civil, mature and friendly. BeamNG.drive is meant to be activated on the Steam platform in the European region. No offensive behavior or inappropriate content. BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.
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